Wonder Xyz
Trap Normal

Wonder Xyz

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Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.




 
 
AI Power Analysis
ExtenderConfidence: Medium
55± 8/ 100
Power Score
Intrinsic 53
Deck 57

Wonder Xyz — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 57 · Meta: provisional
  • Primary role: Extender · Secondary: Starter / Combo enabler

Why it scores here

Wonder Xyz converts monsters the player already controls into an Xyz Monster, so its value is board expansion from an existing field rather than a standalone threat. The evidence shows broad, low-copy inclusion (49 of 49 decks, 1.61 copies on average, 23 archetypes), which confirms it is a practical and portable option but does not by itself raise its power. No combo boards were supplied, so the combo-conversion and starter claims rest on card text and deck placement only. High deck counts were treated as accessibility and deckbuilding evidence, not as proof of strength.

Axis scores

Axis Score Evidence
Accessibility 55 It is run in all 49 attached decks, mostly D/D/D (30.6%), but the text gives no search or draw route and there are no as_starter or as_searched stats (observed for inclusion; inferred for the access route).
Combo & Conversion 62 The text converts controlled monsters into one Xyz Monster, a real board gain, but no combo examples or power_index data exist to confirm how far it goes (inferred).
Resource Economy 45 The text shows no card draw, refuel, or recovery, so it converts materials into a body without a clear card-advantage gain (inferred).
Effect & Interaction 15 The text contains no negation, removal, or disruption effect (verified from text).
Material Utility 20 It is a Trap and does not provide a monster body usable as material, so this axis is low (verified from frame type).
Resilience & Flexibility 45 As a face-down Trap it is exposed to backrow removal and negation, and no redundancy data is supplied (inferred).
Deck-Building Efficiency 70 It is run at 1 to 3 copies across 23 archetypes, with no garnet or lock cost shown in the evidence (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad inclusion across 23 archetypes (distinct_archetypes 23), so it is portable across homes
  • Low copy requirement (avg 1.61) with no garnet cost in the evidence
  • Converts controlled monsters into an Xyz Monster, a board-expansion route

Weaknesses

  • No interaction, negation, or removal in the text
  • No searcher or draw route shown, so accessibility depends on the rest of the deck
  • Trap timing and activation cost are not in the evidence, so reliability is uncertain

Counters / choke points

  • Backrow removal or negation (inferred for a face-down Trap)
  • Opponent interruptions of the Xyz Summon chain (inferred)

Best use

Extender / board expansion from controlled monsters. Decks: D/D/D, Tellarknight, Kashtira, Exosister, Timelord.

Evidence & gaps

  • Verified: Card text: Xyz Summon 1 Xyz Monster using monsters you control as Materials, immediately after the effect resolves; Card type is Trap, so it has no monster body and no effect as a monster; Decks: 49 of 49 attached decks run it, avg 1.61 copies, 23 distinct archetypes
  • Observed: D/D/D is the largest home at 30.6% of decks; Gameplay type 7 accounts for 89.8% of decks; Frequent partners include Called by the Grave (59.2%) and Harpie's Feather Duster (49%)
  • Inferred: It is a board-expansion Extender, since its value depends on having monsters to convert; It is exposed to backrow removal and negation as a face-down Trap; Its access route is set-and-activate with no searcher, so accessibility is moderate
  • Data gaps: no combos supplied, so combo conversion is text-only inference no activation condition, cost, or once-per-turn wording in the evidence no banlist token, so 3 copies is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only race field reads Normal for a Trap card, which is unusual and was not used for scoring no rulings supplied for Xyz Summon chain timing











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